rj_gameplay.tactic.clear_tactic
Module Contents
Classes
A cost function for how to choose a robot that will clears |
|
A passing tactic which captures then passes the ball |
- class rj_gameplay.tactic.clear_tactic.ClearerCost
Bases:
stp.role.CostFn
A cost function for how to choose a robot that will clears
- __call__(robot: stp.rc.Robot, prev_result: stp.role.RoleResult | None, world_state: stp.rc.WorldState) float
Given a robot and the current world state, returns the cost of assigning that robot to a given role. :param robot: The current robot to check costs for. :param world_state: The current world state. :return:
- unassigned_cost_fn(prev_result: stp.role.RoleResult | None, world_state: stp.rc.WorldState) float
Given the previous role assigment and current world state, returns the cost of not assigning any robot. :param prev_result: The previous role assignment result. :param world_state: The current world state. :return: cost of not assigning
- class rj_gameplay.tactic.clear_tactic.Clear(target_point: numpy.ndarray, kick_speed=3.0, chip=False)
Bases:
stp.tactic.ITactic
A passing tactic which captures then passes the ball
- compute_props()
- create_request(**kwargs) stp.role.RoleRequest
Creates a sane default RoleRequest. :return: A list of size 1 of a sane default RoleRequest.
- get_requests(world_state: stp.rc.WorldState, props) List[stp.tactic.RoleRequests]
Checks if we have the ball and returns the proper request :return: A list of size 2 of role requests
- tick(world_state: stp.rc.WorldState, role_results: stp.tactic.RoleResults) List[stp.tactic.SkillEntry]
- Returns:
A list of size 1 or 2 skills depending on which roles are filled and state of aiming
TODO: Come up with better timings for starting receive
- is_done(world_state: stp.rc.WorldState)