ball_classifier

Module Contents

Classes

BallClassifier

Attributes

Team

ball_classifier.Team
class ball_classifier.BallClassifier

Bases: fsm.StateMachine

class State(*args, **kwds)

Bases: enum.Enum

Create a collection of name/value pairs.

Example enumeration:

>>> class Color(Enum):
...     RED = 1
...     BLUE = 2
...     GREEN = 3

Access them by:

  • attribute access:

>>> Color.RED
<Color.RED: 1>
  • value lookup:

>>> Color(1)
<Color.RED: 1>
  • name lookup:

>>> Color['RED']
<Color.RED: 1>

Enumerations can be iterated over, and know how many members they have:

>>> len(Color)
3
>>> list(Color)
[<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]

Methods can be added to enumerations, and members can have their own attributes – see the documentation for details.

no_possession = 1
our_possession = 2
our_kick = 3
their_possession = 4
scramble = 5
kickoff = 6
on_enter_our_possession() None
on_enter_scramble() None
on_enter_their_possession() None
on_enter_scramble() None
on_enter_kickoff() None
team_has_possession(world_state: stp.rc.WorldState) bool
we_kicked(world_state: stp.rc.WorldState) bool
pass_success(world_state: stp.rc.WorldState) bool
pass_intercepted(world_state: stp.rc.WorldState) bool
kick_to_scramble(world_state: stp.rc.WorldState) bool
shot_successful(world_state: stp.rc.WorldState) bool