ball_classifier
Module Contents
Classes
Attributes
- ball_classifier.Team
- class ball_classifier.BallClassifier
Bases:
fsm.StateMachine
- class State(*args, **kwds)
Bases:
enum.Enum
Create a collection of name/value pairs.
Example enumeration:
>>> class Color(Enum): ... RED = 1 ... BLUE = 2 ... GREEN = 3
Access them by:
attribute access:
>>> Color.RED <Color.RED: 1>
value lookup:
>>> Color(1) <Color.RED: 1>
name lookup:
>>> Color['RED'] <Color.RED: 1>
Enumerations can be iterated over, and know how many members they have:
>>> len(Color) 3
>>> list(Color) [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
Methods can be added to enumerations, and members can have their own attributes – see the documentation for details.
- no_possession = 1
- our_possession = 2
- our_kick = 3
- their_possession = 4
- scramble = 5
- kickoff = 6
- on_enter_our_possession() None
- on_enter_scramble() None
- on_enter_their_possession() None
- on_enter_scramble() None
- on_enter_kickoff() None
- team_has_possession(world_state: stp.rc.WorldState) bool
- we_kicked(world_state: stp.rc.WorldState) bool
- pass_success(world_state: stp.rc.WorldState) bool
- pass_intercepted(world_state: stp.rc.WorldState) bool
- kick_to_scramble(world_state: stp.rc.WorldState) bool
- shot_successful(world_state: stp.rc.WorldState) bool