rj_gameplay.skill.pivot
Module Contents
Classes
Atomic single-robot behavior, such as Move or PivotKick. Created and ticked by Tactics. Uses Actions to get RobotIntents. |
- class rj_gameplay.skill.pivot.Pivot(robot: stp.rc.Robot = None, pivot_point: numpy.ndarray = None, target_point: numpy.ndarray = None, dribble_speed: float = 1.0, threshold: float = 0.05, priority: int = 1)
Bases:
stp.skill.Skill
Atomic single-robot behavior, such as Move or PivotKick. Created and ticked by Tactics. Uses Actions to get RobotIntents.
- tick(world_state: stp.rc.WorldState) rj_msgs.msg.RobotIntent
Logic for Skill goes here. RobotIntents obtained via Actions.
robot state is updated through super call to this method (i.e. super().tick(world_state))
- .msg
- param world_state:
Current world state.
- return:
A single RobotIntent.
- is_done(world_state: stp.rc.WorldState) bool
True when skill is done; False otherwise.