rj_gameplay.skill.move
Module Contents
Classes
Atomic single-robot behavior, such as Move or PivotKick. Created and ticked by Tactics. Uses Actions to get RobotIntents. |
- class rj_gameplay.skill.move.Move(robot: stp.rc.Robot | None = None, target_point: numpy.ndarray = np.array([0.0, 0.0]), target_vel: numpy.ndarray = np.array([0.0, 0.0]), face_angle: float = None, face_point: numpy.ndarray = None, ignore_ball: bool = False, priority: int = 0)
Bases:
stp.skill.Skill
Atomic single-robot behavior, such as Move or PivotKick. Created and ticked by Tactics. Uses Actions to get RobotIntents.
- tick(world_state: stp.rc.WorldState) rj_msgs.msg.RobotIntent
Logic for Skill goes here. RobotIntents obtained via Actions.
robot state is updated through super call to this method (i.e. super().tick(world_state))
- .msg
- param world_state:
Current world state.
- return:
A single RobotIntent.
- is_done(world_state: stp.rc.WorldState) bool
True when skill is done; False otherwise.
- __str__()
Return str(self).
- __repr__() str
Return repr(self).