rj_gameplay.skill.kick
Module Contents
Classes
Atomic single-robot behavior, such as Move or PivotKick. Created and ticked by Tactics. Uses Actions to get RobotIntents. |
Attributes
- rj_gameplay.skill.kick.KICK_DOT_THRESHOLD = 0.4
- rj_gameplay.skill.kick.KICK_BALL_SPEED_THRESHOLD = 0.9
- class rj_gameplay.skill.kick.Kick(robot: stp.rc.Robot, chip: bool, kick_speed: float, threshold: float = 0.02)
Bases:
stp.skill.Skill
Atomic single-robot behavior, such as Move or PivotKick. Created and ticked by Tactics. Uses Actions to get RobotIntents.
- tick(world_state: stp.rc.WorldState) rj_msgs.msg.RobotIntent
Logic for Skill goes here. RobotIntents obtained via Actions.
robot state is updated through super call to this method (i.e. super().tick(world_state))
- .msg
- param world_state:
Current world state.
- return:
A single RobotIntent.
- is_done(world_state: stp.rc.WorldState) bool
True when skill is done; False otherwise.