rj_gameplay.role.passer

Module Contents

Classes

State

Create a collection of name/value pairs.

PasserRole

Complex single-robot role, such as Goalie or Striker. Uses Skills to achieve behavior.

Attributes

FINAL_VELOCITY

BALL_DECELERATION

rj_gameplay.role.passer.FINAL_VELOCITY = 4
rj_gameplay.role.passer.BALL_DECELERATION
class rj_gameplay.role.passer.State(*args, **kwds)

Bases: enum.Enum

Create a collection of name/value pairs.

Example enumeration:

>>> class Color(Enum):
...     RED = 1
...     BLUE = 2
...     GREEN = 3

Access them by:

  • attribute access:

>>> Color.RED
<Color.RED: 1>
  • value lookup:

>>> Color(1)
<Color.RED: 1>
  • name lookup:

>>> Color['RED']
<Color.RED: 1>

Enumerations can be iterated over, and know how many members they have:

>>> len(Color)
3
>>> list(Color)
[<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]

Methods can be added to enumerations, and members can have their own attributes – see the documentation for details.

INIT
CAPTURING
PASS_READY
INIT_EXECUTE_PASS
EXECUTE_PASS
KICK_DONE
class rj_gameplay.role.passer.PasserRole(robot: stp.rc.Robot)

Bases: stp.role.Role

Complex single-robot role, such as Goalie or Striker. Uses Skills to achieve behavior.

property pass_ready
set_execute_pass(target_point)
tick(world_state: stp.rc.WorldState) rj_msgs.msg.RobotIntent
Assume robot does not have ball on init. Then:
  • on init: get ball

  • when got ball: mark pass ready for Tactic, dribble, wait

  • on pass signal from Tactic: pivot_kick to point, let receiver get ball, done

is_done(world_state) bool

True if Role is done; False otherwise.