rj_gameplay.play.offense
Module Contents
Classes
Create a collection of name/value pairs. |
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play to score goals. Set up two flank and one center handler. Pass ball as needed. |
- class rj_gameplay.play.offense.State(*args, **kwds)
Bases:
enum.Enum
Create a collection of name/value pairs.
Example enumeration:
>>> class Color(Enum): ... RED = 1 ... BLUE = 2 ... GREEN = 3
Access them by:
attribute access:
>>> Color.RED <Color.RED: 1>
value lookup:
>>> Color(1) <Color.RED: 1>
name lookup:
>>> Color['RED'] <Color.RED: 1>
Enumerations can be iterated over, and know how many members they have:
>>> len(Color) 3
>>> list(Color) [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
Methods can be added to enumerations, and members can have their own attributes – see the documentation for details.
- INIT
- WAIT_TO_PASS
- INIT_PASS
- PASSING
- PASSING_ASSIGN_ROLES
- INIT_SHOOT
- SHOOTING
- DONE
- class rj_gameplay.play.offense.Offense
Bases:
stp.play.Play
play to score goals. Set up two flank and one center handler. Pass ball as needed. See tick() for more details.
- tick(world_state: stp.rc.WorldState) List[rj_msgs.msg.RobotIntent]
INIT: assign goalie, 2 seekers WAIT_TO_PASS: loop until seekers reach pt INIT_PASS: assign goalie, pass tac PASSING: pass to one of two seekers, when pass done, shoot PASSING_ASSIGN_ROLES: when pass tactic needs role assignment while psasing, assign roles for it, then go back to PASSING INIT_SHOOT: assign goalie, striker, seeker SHOOTING: striker shoots DONE: shot taken