rj_gameplay.play.keepaway
Module Contents
Classes
Create a collection of name/value pairs. |
|
Play that passes repeatedly, effectively playing keepaway. |
- class rj_gameplay.play.keepaway.State(*args, **kwds)
Bases:
enum.Enum
Create a collection of name/value pairs.
Example enumeration:
>>> class Color(Enum): ... RED = 1 ... BLUE = 2 ... GREEN = 3
Access them by:
attribute access:
>>> Color.RED <Color.RED: 1>
value lookup:
>>> Color(1) <Color.RED: 1>
name lookup:
>>> Color['RED'] <Color.RED: 1>
Enumerations can be iterated over, and know how many members they have:
>>> len(Color) 3
>>> list(Color) [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
Methods can be added to enumerations, and members can have their own attributes – see the documentation for details.
- INIT
- ACTIVE
- ASSIGN_ROLES
- class rj_gameplay.play.keepaway.Keepaway
Bases:
stp.play.Play
Play that passes repeatedly, effectively playing keepaway. See tick() for more details.
- tick(world_state: stp.rc.WorldState) List[rj_msgs.msg.RobotIntent]
init: assign one pass tactic, several seekers pass_active: execute that one pass when tactic needs new roles: assign_roles -> active when pass_done: return to init (the effect is to pass indefinitely)