rj_gameplay.play.keepaway

Module Contents

Classes

State

Create a collection of name/value pairs.

Keepaway

Play that passes repeatedly, effectively playing keepaway.

class rj_gameplay.play.keepaway.State(*args, **kwds)

Bases: enum.Enum

Create a collection of name/value pairs.

Example enumeration:

>>> class Color(Enum):
...     RED = 1
...     BLUE = 2
...     GREEN = 3

Access them by:

  • attribute access:

>>> Color.RED
<Color.RED: 1>
  • value lookup:

>>> Color(1)
<Color.RED: 1>
  • name lookup:

>>> Color['RED']
<Color.RED: 1>

Enumerations can be iterated over, and know how many members they have:

>>> len(Color)
3
>>> list(Color)
[<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]

Methods can be added to enumerations, and members can have their own attributes – see the documentation for details.

INIT
ACTIVE
ASSIGN_ROLES
class rj_gameplay.play.keepaway.Keepaway

Bases: stp.play.Play

Play that passes repeatedly, effectively playing keepaway. See tick() for more details.

tick(world_state: stp.rc.WorldState) List[rj_msgs.msg.RobotIntent]

init: assign one pass tactic, several seekers pass_active: execute that one pass when tactic needs new roles: assign_roles -> active when pass_done: return to init (the effect is to pass indefinitely)