rj_gameplay.tactic.nmark_tactic

Module Contents

Classes

NMarkTactic

Functions

get_opponents_to_mark(world_state: stp.rc.WorldState, num_markers: int)

rj_gameplay.tactic.nmark_tactic.get_opponents_to_mark(world_state: stp.rc.WorldState, num_markers: int)
class rj_gameplay.tactic.nmark_tactic.NMarkTactic(world_state: stp.rc.WorldState, num_markers: int)

Bases: stp.tactic.Tactic

init_roles(self, world_state: stp.rc.WorldState) None
tick(self, world_state: stp.rc.WorldState) List[Tuple[int, rj_msgs.msg.RobotIntent]]
is_done(self, world_state: stp.rc.WorldState) bool