rj_gameplay.skill.mark

Module Contents

Classes

Mark

Functions

get_mark_point(target_robot_id: int, world_state: stp.rc.WorldState)

rj_gameplay.skill.mark.get_mark_point(target_robot_id: int, world_state: stp.rc.WorldState)
class rj_gameplay.skill.mark.Mark(robot: stp.rc.Robot = None, target_robot: stp.rc.Robot = None, face_point: numpy.ndarray = None, face_angle: Optional[float] = None, target_vel: numpy.ndarray = np.array([0.0, 0.0]), ignore_ball: bool = False)

Bases: stp.skill.ISkill

tick(self, world_state: stp.rc.WorldState)
is_done(self, world_state) bool
__str__(self)
__repr__(self) str