rj_gameplay.skill.pivot

Module Contents

Classes

Pivot

class rj_gameplay.skill.pivot.Pivot(robot: stp.rc.Robot = None, pivot_point: numpy.ndarray = None, target_point: numpy.ndarray = None, dribble_speed: float = 1.0, threshold: float = 0.2, priority: int = 1)

Bases: stp.skill.Skill

tick(self, world_state: stp.rc.WorldState) rj_msgs.msg.RobotIntent
is_done(self, world_state: stp.rc.WorldState) bool