rj_gameplay.skill.move

Module Contents

Classes

Move

class rj_gameplay.skill.move.Move(robot: Optional[stp.rc.Robot] = None, target_point: numpy.ndarray = np.array([0.0, 0.0]), target_vel: numpy.ndarray = np.array([0.0, 0.0]), face_angle: float = None, face_point: numpy.ndarray = None, ignore_ball: bool = False, priority: int = 0)

Bases: stp.skill.Skill

tick(self, world_state: stp.rc.WorldState) rj_msgs.msg.RobotIntent
is_done(self, world_state: stp.rc.WorldState) bool
__str__(self)
__repr__(self) str