rj_gameplay.skill.dribble

Module Contents

Classes

Dribble

class rj_gameplay.skill.dribble.Dribble(robot: stp.rc.Robot = None, target_point: numpy.ndarray = np.array([0.0, 0.0]), target_vel: numpy.ndarray = np.array([0.0, 0.0]), face_angle: Optional[float] = None, face_point: Optional[numpy.ndarray] = None, priority: int = 0)

Bases: stp.skill.ISkill

tick(self, robot: stp.rc.Robot, world_state: stp.rc.WorldState, intent: rj_msgs.msg.RobotIntent)
is_done(self, world_state: stp.rc.WorldState)
__str__(self)
__repr__(self) str