rj_gameplay.play.defensive_clear

Module Contents

Classes

DefensiveClear

class rj_gameplay.play.defensive_clear.DefensiveClear

Bases: stp.play.IPlay

compute_props(self, prev_props)
tick(self, world_state: stp.rc.WorldState, prev_results: stp.role.assignment.FlatRoleResults, props) Tuple[Dict[stp.tactic.SkillEntry, List[stp.role.RoleResult]], List[stp.tactic.SkillEntry]]
is_done(self, world_state)