rj_gameplay.play.defend_restart

Module Contents

Classes

DefendRestart

class rj_gameplay.play.defend_restart.DefendRestart

Bases: stp.play.IPlay

compute_props(self, prev_props)
tick(self, world_state: stp.rc.WorldState, prev_results: stp.role.assignment.FlatRoleResults, props) Tuple[Dict[Type[stp.tactic.SkillEntry], List[stp.role.RoleRequest]], List[stp.tactic.SkillEntry]]
is_done(self, world_state)